This is a general list of all enemy types
Radient Enemies respawn and tend to be easy enough to dispatch, "X" varients drop a X parasite that Samus can absorb for health and missiles
Normal and boring, Crawlers tend to be standard enemies, often enough they can be countered by a melee parry
Normal and abit less boring, X-Crawlers tend to be standard enemies given a speed buff or health buff, sometimes they can be countered by a melee parry or a specific item
Airborne enemies, some have either dive attacks or ranged projectiles.
Airborne enemies, some have either dive attacks or ranged projectiles, possibly powers. sometimes they can be countered by a melee parry or a specific item
Most likely the most diverse set of enemies, they can be melee, AoE (Area of Effect), or ranged.
Most likely the most diverse set of enemies, they can be melee, AoE (Area of Effect), or ranged. sometimes they have certain unique powers.
also quite diverse some may be wall huggers or act like fliers, they can be melee, AoE, or ranged.
also quite diverse some may be wall huggers or act like fliers, they can be melee, AoE, or ranged. sometimes they have certain unique powers.
Often found in E.M.M.I zones but not only, they are incredibly durable and often only able to be damaged by phase beam and missiles.
The closest things that comes to mini bosses in the game they do not respawn after death.
High speed and hard to kill, Chozo soldier robots are either alone or are in Duos, they serve as mini bosses thier damage output is impressive.
High speed and hard to kill they also do intense amounts of damage, Chozo Soldiers are sometimes equiped with shields they use to shield bash (This attack can be parried to break the shield unless its the gold varrient), they serve as mini bosses and have a a second "enraged" phase.
Immobile and guarded by a few projectile spewing turrets, they serve as mini bosses and give Samus temporary access to omega beam once defeated.
Found ONLY in E.M.M.I zones they CANNOT be dispatched under normal conditions and instead require avoidance. eventually you can destroy most E.M.M.I robots with the Omega Beam. If caught, samus has 2 chances to escape by stunning the E.M.M.I, they are the most practical use of the Phantom Cloak. there are 7 in total only 5 that have any meaningful impact these being the White, Yellow, Green, Blue, and Purple one. While the broken E.M.M.I fails to pose a threat unless no action is done. while the orange is destroyed in your only encounter with it.